Mecha bot

Character Animation
Project Overview
Developed a 3D character named Mehcabot for an immersive gaming experience. Characterized and designed its appearance, movements, and animations meticulously. Utilized Cinema 4D to create detailed models and bring the character to life.
Jump
Idlle
Walk
Duration
3 months
Tools
Cinema 4D, Unity
Embarking upon the endeavor of bringing Mehcabot, my visionary creation, to life as a 3D character  , I delved into a realm of technical finesse. Armed with the unparalleled tools of Cinema 4D, I crafted each facet of Mehcabot's design, considering every aspect of its characterization. The very essence of Mehcabot was distilled through aesthetic choices.  choreographing Mehcabot's movements, I endeavored to rich its every gesture, imbuing the character with a mesmerizing repertoire of animations that harmoniously blend seamlessly with the gameplay narrative.